![]() Other than things to kill, you will also meet things to speak to so-called NPCs. Every abomination will have its own way of attacking, so you need to have a good memory. The way to beat the different monsters will be to memorize their attack patterns. The ones mentioned here are just a small percentage of the actual creatures you will meet. All the enemies you meet are either colourful (the tree-men), fantastic (dragons), massive (orange gorillas), realistic (Scots complete with kilts), difficult (fire-breathing stone statues), annoying (knife-wielding snakes) or all of the above. ![]() Whatever you choose, the task will not be simple. Perhaps you want to follow the book and do as the Old One tells you (go straight to the Dark Lantern and consult the mage that dwells within). Maybe you want to go directly to the top of the Ancient Tree, before going anywhere else (just to get the magic branch that will help you greatly in your quest), or maybe you want to free the King of the orange gorillas and gain his support against the Warlord. As RPGs go, this one scores incredibly high on playability. Is the game worth playing five times in order to see the different endings? The short answer would be Yes. This brings us to the next aspect of the game: playability. There are, for instance, completely different endings for each character. You might not notice these small changes at the beginning of the game, but they will be more noticeable at later stages. Your choice of character will affect the story of the game. You are one of five heroes called forth to rescue a kingdom from total destruction. If you don't understand it by now, the game will receive a score of 5 - without ANY doubts whatsoever! Now, where should one start to describe a masterpiece? I can't think of anything about the game that could have been done better.
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